Map Elements

Once the map image is imported, the next step is to generate the 3D effect and set the objects, walls and units on it.

Role-playing games require a huge quantity of different resources (particularly when adventures are developed in different scenarios with different enemies), so it is almost impossible to define the all the resources they need.

Over the last few months, I have been trying to import the most typical scenarios under which adventures develop, and I know that this is only the tip of the iceberg:

  • Castle: You can build your own castle, with walls, towers and passages.
  • City: You can define the streets of the city where an ambush occurred, a bazaar, a small village near the coast and a smithy.
  • Dungeon: This scenario is used by all campaigns at least once, so I believe that no description is required.
  • Indoor environments: You can define taverns, houses or any indoor environments needed for an adventure.
  • Outdoor environments: Trees, rocks or bushes can be imported to your maps to define mountainous terrains, forests or beach scenarios.
  • Graveyard: Tombs and statues can be used for these environments.


In the current version of the game, you can select from more than 400 resources to define your adventure environment, whether this includes terrains, walls or objects (trees, statues, pillars, etc.).

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