Demons and Dices has four different light sources:
- Ambient light: This light source only affects elements outside the map (table, master screen, dice on the table, etc.).
- Global light: This light source affects all elements of the game and can be used to set a mood for the adventure scene (for example, the tone can be set to red when adventurers are near a lava river).
- Scenario light: This light is designed to represent the light source of the sun or moon, so the angle of the light source can be defined. It only affects the map elements.
- Map element lights: Any object of the map can generate one of two different light sources: an omnidirectional light, such as the light cast by a torch, or a directional light, such as that cast by a lantern.
The color of the light can be defined independently for each of these light sources.